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_nl.engine
alpha 0.9
Nameless Engine C++ Opengl 3D Game Engine / Framework
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This is the complete list of members for _NL::Component::Transform, including all inherited members.
| bactive | _NL::Component::Transform | |
| eulerAngles() | _NL::Component::Transform | |
| EulerRotation(GLfloat x, GLfloat y, GLfloat z) | _NL::Component::Transform | |
| EulerRotation(glm::vec3 euleAngles) | _NL::Component::Transform | |
| forwardVector | _NL::Component::Transform | |
| getModelMatrixDecompose(glm::vec3 &Translation, glm::quat &Rotation, glm::vec3 scale) | _NL::Component::Transform | |
| getModelMatrixRotation() | _NL::Component::Transform | |
| getModelMatrixScale() | _NL::Component::Transform | |
| getModelMatrixTranslation() | _NL::Component::Transform | |
| getParentedVector(glm::vec3 Vector) | _NL::Component::Transform | |
| getRotatedForwardVector() | _NL::Component::Transform | |
| getTypeName() override | _NL::Component::Transform | virtual |
| LookAt(glm::vec3 target, GLfloat x, GLfloat y, GLfloat z) | _NL::Component::Transform | |
| LookAt(glm::vec3 target, glm::vec3 EyeAxis=glm::vec3(0, 1, 0)) | _NL::Component::Transform | |
| ModelMatrix | _NL::Component::Transform | |
| Transform() | _NL::Component::Transform | |
| transform | _NL::Component::Transform | |
| ~Transform() | _NL::Component::Transform |