_nl.engine  alpha 0.9
Nameless Engine C++ Opengl 3D Game Engine / Framework
_NL::Engine::NLManager Member List

This is the complete list of members for _NL::Engine::NLManager, including all inherited members.

Cameras_NL::Engine::NLManager
CleanUpCurrentSceneLoadedResources()_NL::Engine::NLManagerprotected
CurrentScene_NL::Engine::NLManager
EndCurrentScene(_NL::Engine::WorldSpace *load_next_scene=nullptr)_NL::Engine::NLManager
EndScriptsOfObj(_NL::Core::Object *obj)_NL::Engine::NLManagerprotected
Event_NL::Engine::NLManager
GameTick()_NL::Engine::NLManagerprotected
GameTime_NL::Engine::NLManager
GoBorderless(GLfloat Width, GLfloat Height)_NL::Engine::NLManager
GoFullscreen()_NL::Engine::NLManager
GoWindowed(GLfloat Width, GLfloat Height)_NL::Engine::NLManager
Lights_NL::Engine::NLManager
nextScene_NL::Engine::NLManager
NLManager(std::string WindowName, int Width, int Height, bool hideMouse=false, bool fullscreen=false, bool borderless=false, bool bVSync=false, int fpsLimit=0)_NL::Engine::NLManager
ParticleSystems_NL::Engine::NLManager
RenderCurrentScene()_NL::Engine::NLManagerprotected
RenderSceneCanvas()_NL::Engine::NLManagerprotected
RenderSceneObjects(_NL::Object::CameraObj *Cam)_NL::Engine::NLManagerprotected
RenderSceneSkybox(_NL::Object::CameraObj *Cam)_NL::Engine::NLManagerprotected
RenderScreenQuad(_NL::Object::CameraObj *Cam)_NL::Engine::NLManagerprotected
RunScene(_NL::Engine::WorldSpace *set_current_scene)_NL::Engine::NLManager
SafeInstantiateObj(_NL::Core::Object *Target)_NL::Engine::NLManagerinline
SafeKillObj(_NL::Core::Object *Target)_NL::Engine::NLManager
StartUpdateScriptsOfObj(_NL::Core::Object *obj)_NL::Engine::NLManagerprotected
UICanvas_NL::Engine::NLManager
UpdateObjectLists()_NL::Engine::NLManagerprotected
UpdateParticleSystems()_NL::Engine::NLManagerprotected
UpdateSceneLights()_NL::Engine::NLManagerprotected
window_NL::Engine::NLManager
WindowName_NL::Engine::NLManager
~NLManager()_NL::Engine::NLManager