_nl.engine
alpha 0.9
Nameless Engine C++ Opengl 3D Game Engine / Framework
_NL::Engine::NLManager Member List
This is the complete list of members for
_NL::Engine::NLManager
, including all inherited members.
Cameras
_NL::Engine::NLManager
CleanUpCurrentSceneLoadedResources
()
_NL::Engine::NLManager
protected
CurrentScene
_NL::Engine::NLManager
EndCurrentScene
(_NL::Engine::WorldSpace *load_next_scene=nullptr)
_NL::Engine::NLManager
EndScriptsOfObj
(_NL::Core::Object *obj)
_NL::Engine::NLManager
protected
Event
_NL::Engine::NLManager
GameTick
()
_NL::Engine::NLManager
protected
GameTime
_NL::Engine::NLManager
GoBorderless
(GLfloat Width, GLfloat Height)
_NL::Engine::NLManager
GoFullscreen
()
_NL::Engine::NLManager
GoWindowed
(GLfloat Width, GLfloat Height)
_NL::Engine::NLManager
Lights
_NL::Engine::NLManager
nextScene
_NL::Engine::NLManager
NLManager
(std::string WindowName, int Width, int Height, bool hideMouse=false, bool fullscreen=false, bool borderless=false, bool bVSync=false, int fpsLimit=0)
_NL::Engine::NLManager
ParticleSystems
_NL::Engine::NLManager
RenderCurrentScene
()
_NL::Engine::NLManager
protected
RenderSceneCanvas
()
_NL::Engine::NLManager
protected
RenderSceneObjects
(_NL::Object::CameraObj *Cam)
_NL::Engine::NLManager
protected
RenderSceneSkybox
(_NL::Object::CameraObj *Cam)
_NL::Engine::NLManager
protected
RenderScreenQuad
(_NL::Object::CameraObj *Cam)
_NL::Engine::NLManager
protected
RunScene
(_NL::Engine::WorldSpace *set_current_scene)
_NL::Engine::NLManager
SafeInstantiateObj
(_NL::Core::Object *Target)
_NL::Engine::NLManager
inline
SafeKillObj
(_NL::Core::Object *Target)
_NL::Engine::NLManager
StartUpdateScriptsOfObj
(_NL::Core::Object *obj)
_NL::Engine::NLManager
protected
UICanvas
_NL::Engine::NLManager
UpdateObjectLists
()
_NL::Engine::NLManager
protected
UpdateParticleSystems
()
_NL::Engine::NLManager
protected
UpdateSceneLights
()
_NL::Engine::NLManager
protected
window
_NL::Engine::NLManager
WindowName
_NL::Engine::NLManager
~NLManager
()
_NL::Engine::NLManager
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