_nl.engine  alpha 0.9
Nameless Engine C++ Opengl 3D Game Engine / Framework
_NL::Object::CameraObj Member List

This is the complete list of members for _NL::Object::CameraObj, including all inherited members.

addComponent(ComponentType *C)_NL::Core::Objectinline
AudioListener_NL::Object::CameraObj
bactive_NL::Core::Object
blitPostProcessedImageToScreen()_NL::Object::CameraObj
CameraObj()_NL::Object::CameraObj
CameraObj(char *name, GLsizei RenderWindowWidth, GLsizei RenderWindowHeight, GLsizei RenderWindowX=0, GLsizei RenderWindowY=0, GLfloat FOV=90.0f, GLfloat NearPlane=0.1f, GLfloat FarPlane=100, GLfloat RenderScaleRatio=1, GLuint nRenderTextures=10, GLenum TextureFiltering=GL_LINEAR, GLfloat exposure=2.5, GLfloat gamma=0.8)_NL::Object::CameraObj
ClearCurrentRenderTarget()_NL::Object::CameraObj
ClearScreenColor_NL::Object::CameraObj
ColorTextures_NL::Object::CameraObj
Components_NL::Core::Object
DepthStencilTexture_NL::Object::CameraObj
ExecutePostProcessingStack()_NL::Object::CameraObj
exposure_NL::Object::CameraObj
FarPlane_NL::Object::CameraObj
FinalPassShader_NL::Object::CameraObj
FOV_NL::Object::CameraObj
G_FrameBuffer_NL::Object::CameraObj
gamma_NL::Object::CameraObj
GenerateFrameBuffers()_NL::Object::CameraObj
getComponent()_NL::Core::Objectinline
getProjectionMatrix() const_NL::Object::CameraObj
getTypeName() override_NL::Object::CameraObjvirtual
getViewMatrix() const_NL::Object::CameraObj
getWorldToViewMatrix() const_NL::Object::CameraObj
name_NL::Core::Object
NearPlane_NL::Object::CameraObj
nRenderTextures_NL::Object::CameraObj
Object()_NL::Core::Objectinline
Parent_NL::Core::Object
PostProcessingReadyFramebuffer_NL::Object::CameraObj
PostProcessingReadyImage_NL::Object::CameraObj
PostProcessingStack_NL::Object::CameraObj
RenderScaleRatio_NL::Object::CameraObj
RenderToFinalFramebuffer()_NL::Object::CameraObj
RenderWindowPos_NL::Object::CameraObj
RenderWindowSize_NL::Object::CameraObj
SetCamAsRenderTarget()_NL::Object::CameraObj
SetThisCamViewPort()_NL::Object::CameraObj
StencilViewTexture_NL::Object::CameraObj
TextureFiltering_NL::Object::CameraObj
transformCam_NL::Object::CameraObj
updateAudioListenerDirection(glm::vec3 dir)_NL::Object::CameraObj
updateAudioListenerPosition(glm::vec3 pos)_NL::Object::CameraObj
updateAudioListenerRotation(glm::vec3 upVec)_NL::Object::CameraObj
updateAudioListenerWithCamTransform()_NL::Object::CameraObj
~Object()_NL::Core::Objectinline