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_nl.engine
alpha 0.9
Nameless Engine C++ Opengl 3D Game Engine / Framework
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This is the complete list of members for _NL::Object::LightObject, including all inherited members.
| addComponent(ComponentType *C) | _NL::Core::Object | inline |
| bactive | _NL::Core::Object | |
| bCastsShadows | _NL::Object::LightObject | |
| Components | _NL::Core::Object | |
| Framebuffer | _NL::Object::LightObject | |
| GenerateFramebuffer(GLuint Shadow_Width, GLuint Shadow_Height) | _NL::Object::LightObject | |
| getComponent() | _NL::Core::Object | inline |
| getTypeName() override | _NL::Object::LightObject | virtual |
| LightObject() | _NL::Object::LightObject | |
| LightObject(char *name) | _NL::Object::LightObject | |
| LightProperties | _NL::Object::LightObject | |
| name | _NL::Core::Object | |
| Object() | _NL::Core::Object | inline |
| Parent | _NL::Core::Object | |
| ShadowMap | _NL::Object::LightObject | |
| ~Object() | _NL::Core::Object | inline |