#include <CppScript.h>
◆ CppScript()
template<typename ScriptType = void>
◆ ~CppScript()
template<typename ScriptType = void>
◆ clone()
template<typename ScriptType = void>
◆ getScript()
template<typename ScriptType = void>
◆ getTypeName()
template<typename ScriptType = void>
Every Sub Class must Overload this method.
e.g : " return "_NL::Compoent::subTypeName" "
Implements _NL::Core::Component.
The documentation for this class was generated from the following file:
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/CppScript.h