#include <AudioSource.h>
◆ AudioSource()
| _NL::Engine::AudioSource::AudioSource |
( |
| ) |
|
◆ ~AudioSource()
| _NL::Engine::AudioSource::~AudioSource |
( |
| ) |
|
◆ LoadAudioFile()
| void _NL::Engine::AudioSource::LoadAudioFile |
( |
const char * |
Filepath | ) |
|
◆ Sound
| sf::Sound _NL::Engine::AudioSource::Sound |
◆ SoundFile
| sf::SoundBuffer _NL::Engine::AudioSource::SoundFile |
The documentation for this class was generated from the following files:
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/AudioSource.h
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/AudioSource.cpp