#include <GameObject.h>
◆ GameObject() [1/3]
| _NL::Object::GameObject::GameObject |
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◆ GameObject() [2/3]
| _NL::Object::GameObject::GameObject |
( |
char * |
name | ) |
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◆ GameObject() [3/3]
◆ getTypeName()
| char * _NL::Object::GameObject::getTypeName |
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overridevirtual |
Every Sub Class must Overload this method.
e.g : " return "_NL::UI::subgetTypeName" "
Implements _NL::Core::Object.
The documentation for this class was generated from the following files:
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/GameObject.h
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/GameObject.cpp