#include <ParticleObj.h>
◆ ParticleObj()
| _NL::Object::ParticleObj::ParticleObj |
( |
| ) |
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◆ getTypeName()
| char * _NL::Object::ParticleObj::getTypeName |
( |
| ) |
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overridevirtual |
Every Sub Class must Overload this method.
e.g : " return "_NL::UI::subgetTypeName" "
Implements _NL::Core::Object.
◆ Alive
| bool _NL::Object::ParticleObj::Alive |
◆ Awake
| bool _NL::Object::ParticleObj::Awake |
◆ lifeTime
| GLfloat _NL::Object::ParticleObj::lifeTime |
The documentation for this class was generated from the following files:
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/ParticleObj.h
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/ParticleObj.cpp