#include <ShaderWizard.h>
◆ ~ShaderWizard()
| _NL::Tools::ShaderWizard::~ShaderWizard |
( |
| ) |
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◆ clearPrograms()
| void _NL::Tools::ShaderWizard::clearPrograms |
( |
| ) |
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◆ installShaders()
| void _NL::Tools::ShaderWizard::installShaders |
( |
const char * |
VertexShader = NULL, |
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const char * |
FragmentShader = NULL |
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) |
| |
◆ InstlledProgramIDs
| std::vector<GLuint> _NL::Tools::ShaderWizard::InstlledProgramIDs |
The documentation for this class was generated from the following files:
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/ShaderWizard.h
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/ShaderWizard.cpp