#include <TextureLoader.h>
◆ TextureLoader()
| _NL::Tools::TextureLoader::TextureLoader |
( |
| ) |
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◆ ~TextureLoader()
| _NL::Tools::TextureLoader::~TextureLoader |
( |
| ) |
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◆ GenerateTexure()
| GLuint _NL::Tools::TextureLoader::GenerateTexure |
( |
const char * |
filePath, |
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bool |
Nearest = false, |
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bool |
FlipHorizontaly = false, |
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bool |
FlipVertically = true |
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) |
| |
◆ LoadImage()
| int _NL::Tools::TextureLoader::LoadImage |
( |
const char * |
filePath | ) |
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◆ RESET()
| void _NL::Tools::TextureLoader::RESET |
( |
| ) |
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◆ GLTexIDs
| std::vector<GLuint> _NL::Tools::TextureLoader::GLTexIDs |
◆ LoadedTexture
| sf::Image _NL::Tools::TextureLoader::LoadedTexture |
| sf::Text _NL::Tools::TextureLoader::T |
The documentation for this class was generated from the following files:
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/TextureLoader.h
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/TextureLoader.cpp