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_nl.engine
alpha 0.9
Nameless Engine C++ Opengl 3D Game Engine / Framework
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Classes | |
| struct | AnimationBone |
| WIP. More... | |
| class | Component |
| Virtual Class of _NL::Core::Component. More... | |
| class | Element |
| Virtual Class of _NL::Core::Element. More... | |
| struct | GLSL_AU |
| GLSL Atributes and Uniforms, Default Shader Locations. More... | |
| struct | LightProperties |
| struct | MaterialInstanceData |
| struct | MeshInstanceData |
| class | Object |
| Virtual Class of _NL::Core::Object. More... | |
| class | PostProcessingScript |
| struct | ScreenQuad |
| class | Script |
| struct | transform |
| class | UI |
| Virtual Class of _NL::Core::Component. More... | |
Typedefs | |
| typedef std::vector< _NL::Core::Object * > | ObjInstanceList |
| typedef std::vector< ObjInstanceList > | ObjTypeList |
| typedef std::vector< ObjTypeList > | ObjList |
Functions | |
| void | RenderQuad (GLfloat x, GLfloat y, GLfloat w, GLfloat h, bool removeProgramAferUse=true, GLuint Shader=0) |
Namespace containing Structs, Functions, Static values and Virtual Classes that make the core of the engine.
| typedef std::vector<_NL::Core::Object*> _NL::Core::ObjInstanceList |
| typedef std::vector<ObjTypeList> _NL::Core::ObjList |
| typedef std::vector<ObjInstanceList> _NL::Core::ObjTypeList |
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inline |