#include <MeshInstance.h>
◆ MeshInstance() [1/2]
| _NL::Element::MeshInstance::MeshInstance |
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◆ MeshInstance() [2/2]
| _NL::Element::MeshInstance::MeshInstance |
( |
const char * |
filePath | ) |
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◆ ~MeshInstance()
| _NL::Element::MeshInstance::~MeshInstance |
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| ) |
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◆ getTypeName()
| char * _NL::Element::MeshInstance::getTypeName |
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| ) |
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overridevirtual |
Every Sub Class must Overload this method.
e.g : " return "_NL::Element::subTypeName" "
Implements _NL::Core::Element.
◆ LoadColladaFile()
| int _NL::Element::MeshInstance::LoadColladaFile |
( |
const char * |
filePath | ) |
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◆ LoadOBJFile()
| int _NL::Element::MeshInstance::LoadOBJFile |
( |
const char * |
filePath | ) |
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◆ file_Format
| std::string _NL::Element::MeshInstance::file_Format |
◆ MeshData
The documentation for this class was generated from the following files:
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/MeshInstance.h
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/MeshObj.cpp