#include <TextureInstance.h>
◆ TextureInstance()
| _NL::Element::TextureInstance::TextureInstance |
( |
const char * |
filepath, |
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bool |
Nearest, |
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bool |
FlipHorizontaly = false, |
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bool |
FlipVertically = true |
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) |
| |
◆ ~TextureInstance()
| _NL::Element::TextureInstance::~TextureInstance |
( |
| ) |
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◆ getTextureID()
| GLuint _NL::Element::TextureInstance::getTextureID |
( |
| ) |
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◆ getWidthHeight()
| glm::vec2 _NL::Element::TextureInstance::getWidthHeight |
( |
| ) |
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The documentation for this class was generated from the following files:
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/TextureInstance.h
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/TextureInstance.cpp