_nl.engine  alpha 0.9
Nameless Engine C++ Opengl 3D Game Engine / Framework
_NL::Element::TextureInstance Class Reference

#include <TextureInstance.h>

Public Member Functions

 TextureInstance (const char *filepath, bool Nearest, bool FlipHorizontaly=false, bool FlipVertically=true)
 
GLuint getTextureID ()
 
glm::vec2 getWidthHeight ()
 
 ~TextureInstance ()
 

Constructor & Destructor Documentation

◆ TextureInstance()

_NL::Element::TextureInstance::TextureInstance ( const char *  filepath,
bool  Nearest,
bool  FlipHorizontaly = false,
bool  FlipVertically = true 
)

◆ ~TextureInstance()

_NL::Element::TextureInstance::~TextureInstance ( )

Member Function Documentation

◆ getTextureID()

GLuint _NL::Element::TextureInstance::getTextureID ( )

◆ getWidthHeight()

glm::vec2 _NL::Element::TextureInstance::getWidthHeight ( )

The documentation for this class was generated from the following files: