#include <WorldSpace.h>
◆ WorldSpace()
| _NL::Engine::WorldSpace::WorldSpace |
( |
| ) |
|
◆ ~WorldSpace()
| _NL::Engine::WorldSpace::~WorldSpace |
( |
| ) |
|
◆ addObjectToWorld()
◆ addObjInstanceListLocation()
◆ addObjTypeListLocation() [1/2]
◆ addObjTypeListLocation() [2/2]
◆ getAllObjsOfType()
template<class CastToObjType >
| std::vector<CastToObjType*> _NL::Engine::WorldSpace::getAllObjsOfType |
( |
char * |
ObjTypeName = nullptr | ) |
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inline |
◆ getObjInstanceListLocation()
◆ getObjTypeListLocation() [1/2]
◆ getObjTypeListLocation() [2/2]
◆ Instantiate()
template<class CastToObjType , typename ObjType >
| CastToObjType* _NL::Engine::WorldSpace::Instantiate |
( |
ObjType * |
original | ) |
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|
inline |
◆ KillObjectInstance()
template<class ObjType >
| void _NL::Engine::WorldSpace::KillObjectInstance |
( |
ObjType * |
Target | ) |
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|
inline |
◆ ObjectLists
◆ ObjTypes
| std::vector<std::string> _NL::Engine::WorldSpace::ObjTypes |
◆ Skybox
The documentation for this class was generated from the following files:
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/WorldSpace.h
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/WorldSpace.cpp