#include <MaterialInstance.h>
◆ MaterialInstance()
| _NL::Element::MaterialInstance::MaterialInstance |
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◆ ~MaterialInstance()
| _NL::Element::MaterialInstance::~MaterialInstance |
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◆ getTypeName()
| char * _NL::Element::MaterialInstance::getTypeName |
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overridevirtual |
Every Sub Class must Overload this method.
e.g : " return "_NL::Element::subTypeName" "
Implements _NL::Core::Element.
◆ LoadTexture()
◆ MaterialInstanceData
The documentation for this class was generated from the following files:
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/MaterialInstance.h
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/MaterialObj.cpp