#include <ParticleSystem.h>
◆ PARTICLE_SPAWN_MODE
| Enumerator |
|---|
| CUBE | |
| SPHERE | |
| CONE | |
◆ ParticleSystem()
| _NL::Object::ParticleSystem::ParticleSystem |
( |
| ) |
|
◆ BEHAVIOUR_OFF()
| void _NL::Object::ParticleSystem::BEHAVIOUR_OFF |
( |
| ) |
|
◆ BEHAVIOUR_ON()
| void _NL::Object::ParticleSystem::BEHAVIOUR_ON |
( |
| ) |
|
◆ coneClamp()
| glm::vec3 _NL::Object::ParticleSystem::coneClamp |
( |
glm::vec3 |
pos | ) |
|
◆ getDirectionQuaternion()
| glm::quat _NL::Object::ParticleSystem::getDirectionQuaternion |
( |
glm::vec3 |
dir, |
|
|
glm::vec3 |
newdir |
|
) |
| |
◆ getTypeName()
| char * _NL::Object::ParticleSystem::getTypeName |
( |
| ) |
|
|
overridevirtual |
Every Sub Class must Overload this method.
e.g : " return "_NL::UI::subgetTypeName" "
Implements _NL::Core::Object.
◆ SPAWN_OFF()
| void _NL::Object::ParticleSystem::SPAWN_OFF |
( |
| ) |
|
◆ SPAWN_ON()
| void _NL::Object::ParticleSystem::SPAWN_ON |
( |
| ) |
|
◆ TickSystem()
| void _NL::Object::ParticleSystem::TickSystem |
( |
| ) |
|
◆ ActiveParticles
◆ CurrentScene
◆ Particle
◆ ParticlesBehavior
◆ SpawnerTransform
◆ SpawnPerFrame
| GLfloat _NL::Object::ParticleSystem::SpawnPerFrame = 1 |
◆ TimeScale
The documentation for this class was generated from the following files:
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/ParticleSystem.h
- X:/NewHDD/Games/GAME DEVELOPMENT/C++/Projects3/NamelessEngineRepo/NamelessEngine/NamelessEngine/ParticleSystem.cpp